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Some blocks are less frequent than others by default. The default probability of each block is indicated by a dotted line. The Block Probability menu allows you to tweak the probability that each block will show up in the Party Box. If a player gets postmortem, they can also receive first and solo points appropriately.Scoring 50 comeback points in a save file will unlock the "Comeback Kid" Achievement.Scoring 10 postmortem points in a save file will unlock the "Necromancer Dancer" Achievement.Scoring 100 solo points in a save file will unlock the "Solo Master" Achievement.Winning without any special points will unlock the "Back to the Basics" Achievement.Optional extra points awarded to players based on the order in which they reached the goal Points earned for reaching the goal while carrying a coinĮxtra points earned for reaching the goal as an Underdog, meaning that you haven't reached the goal for the past 2 (or more) turns while others haveĮxtra points awarded to the player who reached the goal first Points earned for each player that died on a trap you placed Points earned for reaching the goal after dying Points earned for reaching the goal aliveĮxtra points earned for being the only player to reach the goal this round (3 or 4 players) If you tick the Always Award box next to an item, those points will be awarded regardless. You can disable a point type by clicking on its name.īy default, points are not awarded if the level is too easy (everybody gets to the goal) or too hard (everybody dies without reaching the goal), except for Coin points. In the Point Settings menu, you can adjust how many points everything is worth on the scoreboard by giving each item a value between 0 and 2. In case of a simultaneous arrival at the point limit by multiple players or an equal amount of points between them when the time/round limit is reached, Sudden Death will be activated. If the round or time limit is reached before that, the player who currently has the most points will win. The winner is the one who manages to reach the point limit first. Points are the main factor for determining the winner of a match in Party Mode and Creative Mode. The Point Settings menu with default values Select how many pieces each player gets to place each round (1-5 pieces). You can set this to Always happen regardless of the number of players, or you can turn it Off. The Party Box can also be Disabled so that players never get to place blocks, and just run through the same course every round.īy default, when there are only 2 players, each round starts with two consecutive Party Boxes. With Auto-Pick, each player is randomly given a block to place instead. Standard means the Party Box appears at the start of each round and players can pick an item from it. If Manual, the number of Respawns can be set per Round or per Match.
ULTIMATE CHICKEN HORSE GAME MANUAL
These can be set to be Automatic or Manual (requiring the player to hold B to respawn). To have unlimited time, set this to Off.Īllows players to have additional chances at reaching the goal after they have died (1-20 Respawns). To have unlimited time, set this to None.ĭetermines how long players have to run to the goal each round (15-300s). This can be turned Off so that the only way to end the game is for a player to earn the determined number of points.ĭetermines how long players have to place items (5-60s). Regardless of “Points to Win”, the game ends after the set amount of Rounds (2-50) or Time (3-60min), and the player with the most points wins. The first person to reach this number of points (range: 3-20) wins the game, regardless of the limit on game length. The Game Rules menu allows you to set game parameters for Party and Creative matches. Gain points for reaching the end before your opponents. No traps! Race across platforms to the end. No winners, no points! Too easy, no points!Įarn more points for letting others finish first, but don’t wait around too long! There is a short round timer. There are 6 pre-defined Presets in Ultimate Chicken Horse: If you have made changes to any of the Rules and would like to return everything to the Default rules, you can use the Reset to Default button. When you load a Preset, you can choose what parts of it you want to load: Games Rules, Point Settings, Block Probability, and/or Modifiers. The pre-defined Presets and your own custom Presets can be accessed with the Load… button. When you have set custom game parameters in a way that you like, you can make them into a custom Preset by pressing the Save as… button and either choosing an existing Preset to overwrite, or creating a New Preset to which you’ll give a name and a short description. A set of Rules can be saved together as a Preset.
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